Slice of gaming
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Instead, gaming continues to show potential as it courts more consumers keen to spend. When it comes to , investors will need to keep monitoring the trend of mobile adoption thanks to a wider 5G rollout in key North American markets. Additionally, the potential for increased availability to meet demand for consoles and computer equipment may finally soothe consumers.
Securities Disclosure: I, Bryan Mc Govern, hold no direct investment interest in any company mentioned in this article. Playtika Holding Corp. Dana Gross and Ms. Hong Du to the Company's Board of Directors. Gross and Du bring a deep level of technology and public markets expertise to Playtika's board as the company continues to expand and diversify its global foothold, businesses and operations.
We are taking the company to the next level and our business is poised for tremendous growth in the decade to come. Bringing on Dana and Hong is part of our ongoing commitment to excellence and support of gender diversity within Playtika.
Their substantial experience will assist us as we continue to expand our leadership position in the gaming space and as a public company. We will greatly benefit from her experience both in our day-to-day business, and as part of our board," Antokol added. Playtika is one of the most successful companies to originate from Israel and I look forward to being a part of their journey as they continue to grow even further in the digital and mobile space, and enter new markets while leveraging their strong brand, core technologies and unique expertise.
She has served on Weibo's board of directors since January Du holds a B. Hong Du added "I've had the opportunity to review many successful mobile and internet businesses during my tenure at SINA, and I was extremely impressed with the technology that Playtika has built.
I look forward to joining Playtika's Board of Directors as one of the leading players in the mobile gaming world, creating entertaining experiences for users around the world. Founded in , Playtika was among the first to offer free-to-play social games on social networks and, shortly after, on mobile platforms. Investing News Network websites or approved third-party tools use cookies. Please refer to the cookie policy for collected data, privacy and GDPR compliance. By continuing to browse the site, you agree to our use of cookies.
Reports for new investors. Gaming eSports. Slice, the innovative tech platform powering the largest network of pizzerias nationwide, today announced the launch of Slice Gaming, an initiative that will give independent pizzerias the opportunity to incentivize their local customer base with video game perks, codes, and exclusives rewards. Slice Gaming makes its debut by way of a partnership with acclaimed gaming publisher, Ubisoft, and its highly anticipated Keep reading Show less.
Gaming outlook Events to watch as the new year gets going The new year has barely started, but the gaming world has already been rocked with a blockbuster acquisition. Top News. Related News. Gold Investing. Uranium Investing. Except that gaming is also the most interactive and customisable. The gaming sector — this includes games for arcades, consoles, smartphones, as well as open-world games such as Minecraft and internet-only massively multiplayer online role-playing games MMORPGs — is currently larger than the movie and music industries combined.
They play, win a card, or an item, trade it, and move on. In fact, it makes playing to earn easier and potentially more profitable for players and game-makers.
Some gaming platforms are already charging hefty sign-up fees; others are claiming a portion of all sales, in addition to existing revenue streams from in-game sales and product placement.
CryptoKitties marked the start of this phenomenon. That game let users trade in virtual kittens using Bitcoin. It was launched in and went like this: a player bought virtual cats and mated them to create new cats who inherited some of the characteristics of each parent. Other players bought cats from some of these players, and so it went. The success of this game led to an explosion of NFTs in gaming. Today, as market dynamics change, prices fluctuate more wildly than they ever did with the cats.
The coming of the metaverse promises to make things even more interesting. In addition to being able to buy anything from a virtual pizza to a virtual house in-game, players in The Sandbox can create their own avatar and digital identity, their own virtual games in-game, and other in-game items — all of which can be traded as NFTs across different games within this universe, and of course outside it.
Games might become the new social network, where all the players become creators, in turn leading to an open creator economy. Of these, 1.
Europe is a distant second, with million gamers. Not redeemable for cash or cash equivalent. Is that a pizza rocket? Get your charm, squad up, and contain the alien threat Be ready for release day.
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