No game configurations to run with sdk




















Active Oldest Votes. Improve this answer. Sayed Ahmed Sayed Ahmed 3 3 silver badges 6 6 bronze badges. I've had the same issue and what worked for me is to re-import the project.

Dharman Maki Maki 4 4 silver badges 13 13 bronze badges. Uni Uni 3, 5 5 gold badges 20 20 silver badges 50 50 bronze badges. Mominmostafa Good Luck in your future projects. This was the magic fix for me, thanks! Slightly odd that no SDK is selected by default — Simon. Or you can even type "Project Structure" under Help menu textbox.

Gabriel Rohden Gabriel Rohden 1, 8 8 silver badges 16 16 bronze badges. Septian Dika Septian Dika 9 9 bronze badges. Thank You : — Momin mostafa. All you need is to run Android Studio as Administrator. Version rollback step: 1. Click 'master' button to open the switch menu. And the click 'Tags' item. Search the stable version tag e. Open the tag and click the commits. Copy the top commit id. Restart the Android Studio.

WangYang WangYang 1 2 2 bronze badges. If you are using macOS and the other answers did not work, try this flutter config --enable-macos-desktop. Gavin Chebor Gavin Chebor 1 1 silver badge 4 4 bronze badges. Sign up or log in Sign up using Google.

Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Navigate to your app's Facebook settings. Now save your changes. These are legacy settings for usage with older versions of the Unity SDK. You should now be able to see a running example of the game.

Congratulations, you have setup a basic Unity sample and have it running successfully on Facebook. There are a number of limitations in features and in browser compatibility to be aware of such as no support for threading or sockets. Use the latest Unity 5 Release. There are numerous improvements for WebGL in each Unity 5 release and you should not be building without them. Refer to the Unity documentation on building a WebGL project for information about optimizing build size and performance.

Learn from the community. Check out the webinar recording embedded below for details on common challenges with WebGL deployment and best practices for web games. In order to accomplish this you will need to build and host both versions of your game. Instead of pointing the Facebook Web Games URL https setting to one of the builds, create a new Pre-Loader that will decide which build to redirect to. Cron job scheduler for task automation and management.

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